The third phase began in October 1943, following Field Marshal Gerd von Rundstedt’s situation report to the Führer on the West’s defenses, and lasted until the Normandy landing in June 1944. It involved setting up a system of fortifications that would make it possible for the Wehrmacht to free up troops for tasks elsewhere-defensive installations and fire-power serving as substitutes for manpower. The second phase lasted from December 1941 to October 28, 1943, and was marked by the creation of the Atlantic Wall concept. Defensive efforts were confined mainly to protecting submarine bases and to guarding against possible British commando raids. The first, or pre-Wall phase, lasted from the late summer of 1940 to December 1941, when reverses on the Eastern Front forced Hitler to alter his timetable for the war. The Atlantic Wall evolved in phases as the war took on changing circumstances for Germany. Many were captured French guns, but also included Russian, British, Czech, Yugoslav, and Dutch as well. The batteries included over two dozen different calibers of weapons ranging from 76mm to 406mm. Some 495 artillery casemates or other emplacements were built for heavy artillery of 150mm or larger in the area of the German Fifteenth Army, north of the Seine River about 200 in the Seventh Army area (Normandy and Brittany) and 65 in the First Army area, along the Bay of Biscay. The number of batteries deployed by 1944 included 22 in Germany’s Helgoland Bay, with 78 guns of over 150mm 70 batteries along the Danish coastline with 293 large caliber guns 225 batteries in Norway with approximately 1,000 guns of 100mm or larger caliber (42 of them of 240mm or larger), and 343 batteries along the French coast, which included 1,348 guns of 150mm or larger. The core of the Wall was its coastal gun batteries. The Germans themselves came to think of the Wall primarily as that portion on the Dutch, Belgian, and French coasts, while defenses along the Norwegian, Danish, and German North Sea coasts consisted mainly of a series of separate fortresses or heavily protected gun emplacements. The Wall included an estimated 15,000 reinforced-concrete structures: munitions bunkers, flak bunkers, troop shelters, infantry and artillery combat bunkers, communication bunkers, depot bunkers for storing supplies and crew-served weapons, combat headquarters bunkers with staff quarters, observation and command bunkers, battery fire-control positions, and support bunkers for machinery, searchlights, and power generators. Much of the Wall’s lethality was only added in the six months prior to the D-Day landing, due to the efforts of two men-Field Marshals von Rundstedt and Rommel. However, none of these could have been effective without proper leadership. Three elements constituted Germany’s defenses along the Atlantic coast: fire-power, fortifications, and manpower. Yet, while it was hardly a continuous series of defensive structures, or as formidable as Allied planners thought it to be, the Wall did give them pause when planning the assault on Fortress Europe. This ammo type also works on multiple enemies at a time.The popular image of Hitler’s Atlantic Wall (Atlantikwall) is one of massive bunkers and huge artillery pieces recessed in concrete casemates stretching the length of the Reich’s coastline. This scope allows the protagonist to see and shoot enemies through walls while hidden. The Railgun Slug is one of the most powerful types of ammunition in the game and, upon switching to it, the game adds a scope to the Nail Gun. Rebar shot is also extremely effective against Authority Enforcers. The Rebar shot is very powerful and can be used to stick unarmored enemies, or parts of enemies (the head especially), to walls in a humorous fashion. The weapon's basic ammo, Nails, shoots at a very high rate of fire, but is rather inaccurate and does only moderate damage, making it ineffective against the Scorcher heavies. Though it is only seen in use by Sarah in-game, upon nearing the end of the quest "Rumbles in the Dark", Sarah will give the protagonist the Nail Gun to help him in the assault on The Refinery during the quest "Scorched Refinement". Its model resembles that of a standard real world Nail Gun but has been extensively modified to fire Nails and Coils as full projectiles, hence the name of the ammunition and the weapon itself. The Nail Gun is a weapon featured in RAGE: The Scorchers.
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